PhotoSculpt Textures v1.01

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PhotoSculpt Textures v1.01

Post  zbaq on Fri Apr 23, 2010 5:49 am

PhotoSculpt Textures is a software that creates 3D models and 3D textures from just two photos of the same subject. Render of a tree bark 3D model made with the software PhotoSculpt Textures. The source front and right images are provided as samples with the software.

Top Features :

Very high quality of depth detail
Very high resolution results
Very fast : 3d model are displayed on screen within seconds while still processing
3d model export (obj, stl)
texture map export (color, depth, normal, ambient occlusion, specular)
Tileable texture option

High definition depth extraction for unpreceeded professional results. click here to see our gallery
Very high texture size: The automated sculpting phase ends when the same size as the source photos is obtained, witch is usually a very high definition 3d model or texture.
Fast: It takes only 1 s to display the first low polygon model
The 3D model resolution increases over time with immediate visual feedback in 3D
High definition model obtained within 40 seconds (on a 3Gz Intel processor)
Fully sculpting a 12Mpix source images takes 4 minutes

Clean intuitive interface: click here to view a video of the interface in action
Easy to learn and use
Full screen 3D display
Optimised viewing with popup toolbars that appears only when needed
Drag and drop support for images
Open both FRONT and RIGHT photo in one dialog box with multiple selection
Images are sorted automatically for efficiency (users are recommended to shoot FRONT PHOTO first and RIGHT PHOTO second)
Image 90° rotation and swaping tool
Lighweight application (12 Mb in Idle), it fires-up almost immediately
Fully multithreaded interface : Rotate 3d view / zoom in-out / Move / crop / change map display type while sculpting is still in progress

Generates following texture maps: click here to view or download FREE samples
Depth map (can be used as displace map or displacement map)
Normal maps
Ambient occlusion maps
Specular maps
Diffuse maps (color)

Other handy features :
Make texture seamless tileable in one click. Click to see the video here
Increase / decrease depth in one click
Handy "flat mode" to correct flatness of texture in one click in case you have shot your texture in awkward position
crop texture
Perspective crop
square crop
Fixed 2n texture size (256,512,1024,2048 ...) in one click
Browse subdivisions: Increase / decrease model or texture size in one click
"save multiple" function to save different maps, different sizes and 3d models all at once
Alpha transparency: Remove unwanted areas on your model using a black and white alpha map

What you don't need to worry about :
Don't need any kind of calibration of camera
Don't need to manually select points before creating a 3d sculpt
Don't need for a high end camera (minimum recomended : a 5 Mp point and shoot camera)

File input / output :
Accepts Jpg and Bmp files
Saves maps as Jpg and Bmp files
Save models as .obj (textured) and .stl (untextured) files

What's new in version 1.01?
Added full "save" and "export" options to the demo
Corrected Error message in function "Open 3D model from depth map image..."
Renamed function "Subtract local detail" for clarity (was called "add inverted local detail")
Turned off mesh optimisation while seamless tileable mode is on to reduce memory usage errors
Added splash screen image on demo (as for the release)
OS: WinAll
Language: English

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